Edited the form slightly to get this form. I constructed a complex “surface” based on a cylinder primitive with two creases. Now, please join me in the Sculpt/Form environment. Fusion might have auto turned off visibility for you. In addition, please note the Surface body is retained in the bodies folder. I thickened a second body in the opposite direction to highlight how the solid extends away from the original surface (highlighted). Please note that the resultant thicken is relative to the curvature of the main form as it moves away. Operation controls are similar to Solid Feature creation (so you cold technically cut a solid with this tool as well). While in the tool, you can select the direction and distance of the thicken. This tool takes the surface geometry and grows it to the solid body based on the thickness specified. The thicken command is in the create drop down menu. This surface body could split solid bodies or act as a termination for a solid extrude. Here is a quick surface loft that I built consisting of three sketch profiles. With that in mind, let’s talk about “Thicken” in the Surface tools. This is a set of tools that are a great first step towards Sculpt tools. They are parametric in nature and tool controls are very similar to solid construction. First, surfaces can modify solids and can ultimately create solid geometry. Surface tools are a powerful partner to solid geometry. Today, I am focusing on the Thicken command. More importantly, how they can be used together. That focuses on understanding the difference between solid, Surface and t-spline geometry construction. So, if you have been following my last few posts ( How to Quickly Customize Orbit/Pan Settings in Fusion 360, Using the Pipe Command in Designs/Solids), you might have seen a theme starting.
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